意大利設計師Andrea Tognon出生于家具制作世家,在IUAV(威尼斯)和Bartlett(倫敦)學習建筑后,于2002年在紐約成立了自己同名建筑設計工作室,2007年,他決定將工作室搬到他目前居住的米蘭。他的作品誕生于建筑、空間和產品設計的交匯處,通過觀察場地環境和結構形式,來思考如何傳達情感和身份價值。
Italian designer Andrea Tognon comes from a family of furniture makers. After studying architecture at IUAV(Venice) and Bartlett(London), he established his eponymous architectural design studio in New York in 2002. In 2007, he decided to move the studio to Milan, where he currently lives. Born at the intersection of architecture, space and product design, his work considers how to convey emotional and identity values by looking at site environments and structural forms.
由Andrea Tognon領導的設計工作室,善于通過研究和探索的過程來追求每個項目的完整性,尋找和捕捉品牌自身無形的內在本質,將空間關于如何承載生活的想法轉化為實體的形式并巧妙地將其融入到物件、空間和產品設計之中。
Led by Andrea Tognon, the design studio is good at pursuing the integrity of each project through the process of research and exploration, seeking and capturing the intangible intrinsic nature of the brand itself, transforming the idea of space on how to carry life into a physical form and subtly integrating it into the design of objects, Spaces and products.
Andrea Tognon的作品,講究感官和情感豐富性之間的協同一致,以明確的目的性和流動性為標志?臻g恰當的比例常常伴隨著邏輯上的縝密思考,或者更趨近于某種概念的表達,與感知形成對比,以此來改變既有的空間意識。
Andrea Tognon's work is a synergy between sensory and emotional richness, marked by a clear sense of purpose and fluidity. The proper proportion of space is often accompanied by logical careful thinking, or more close to the expression of a concept, in contrast to the perception, in order to change the existing spatial consciousness.
工作室旨在接觸、理解、內化之后,進而實現傳播品牌文化和改造空間的設計策略。他們希望以此在復雜城市環境的動態過程中重新定義空間的身份,于是,他們在多學科協同的過程中結合日常的實踐和研究,同時與不同的創意者、技術以及工程公司溝通、合作與最終的達成共識。
The studio aims at contacting, understanding and internalizing, and then realizing the design strategy of spreading brand culture and transforming space. They hope to redefine the identity of space in the dynamic process of complex urban environments, so they combine daily practice and research in a multidisciplinary collaborative process, while communicating, collaborating and ultimately reaching consensus with different creatives, technology and engineering companies.
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